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(We'll cover attributes in more depth later.) How fast your chocobo's speed increases when you hold the key depends on your chocobo's Acceleration attribute, while your chocobo's maximum speed is, unsurprisngly, based on the attribute of the same name.
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Once it reaches that point, holding the key will cause your chocobo to remain at that speed. It allows you to know for sure if a chocobo is ahead of you, for instance, which is important in many facets of the game.Īs you may have gleamed from the tutorial, holding whatever key or button you have assigned to Move Forward will cause your chocobo to accelerate up until it reaches its maximum speed. There are actually a number of benefits to this, though. You might ask why they do this, when it makes the controls feel so much less responsive. The end result: your controls are less responsive, but your position is more accurate, especially relative to other chocobos. The server then figures out what to do with them and tells your machine where to move your chocobo. In chocobo racing, it's the opposite - your machine makes no attempt to handle your keyboard or controller inputs, instead just sending those inputs directly to the server.
#HOW TO SUMMON CHOCOBO FFXIV HOW TO#
Other than that, though, your machine is the one figuring out what your keyboard or controller inputs mean and how to move your character accordingly, then just sending the results to the server. There are a few checks to make sure your client isn't flat-out lying, like teleporting your character wildly around the world. Basically, throughout the rest of the game, the server (Square Enix's end of things) trusts the client (your machine) in large part when it comes to where your character is. Believe me when I say it is quite possible to get used to it, but if you don't think you ever can get used to it, then finding another MGP source might be a better idea.Ĭhocobo racing is unique in FFXIV for the fact that it uses server-side movement. Unfortunately, thisĪspect of the game never changes. The 'lag' is caused by the movement being calculated on SE's side of things rather than on your own computer ("server-side" movement). That said, if you've tried out chocobo racing already and you can't stand the 'lag' aspect of the movement, you may want to find other ways to get MGP. If you make sure you have the +15% MGP buff up whenever you clear a challenge, you'll earn 511,750 MGP from these challenges in total! (The 'Make it Rain' event's +50% MGP does NOT affect chocobo challenges, but it does affect races.) While you won't be able to clear them all until you progress more or less all the way through chocobo racing progression, they will altogether net you a nice sum of 445,000 MGP - and that doesn't even count MGP buffs, which can be used to boost your winnings from challenges. These challenges will gradually become available to you as you go, and the first time you clear each of them, you receive a significant lump sum of MGP.
#HOW TO SUMMON CHOCOBO FFXIV PATCH#
Progressing through chocobo racing also gives you access to chocobo challenges, added in Patch 3.25. Even if you're getting about 400 MGP per win, which is around what you get towards the lower levels, you're getting around 8,000-9,000 MGP per hour if you're consistently winning. Notably, even lower ranks are capable of giving you good MGP income as well. I'll be honest that I have no idea how this compares to MGP farming through Triple Triad, as I haven't really done it for a while, but I know this handily beats the Indolent Imperial farming people used to do. Winning a race in R-300 (the highest racing class) gets you upwards of 1,000 MGP per win, and if you do this along with Cuff-A-Cur in between races, you can in theory get somewhere around 18,000-19,000 MGP per hour under normal circumstances. As of patch 3.25, chocobo racing is probably the best way to farm MGP if you're looking for a constant farming source.
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